Senior Generalist Game Designer

Saber Interactive

Senior Generalist Game Designer

Описание вакансии

We are looking for a Senior Generalist Game Designer to join the development of an unannounced AAA multiplayer-shooter.

We care deeply about this project and believe in what we are building. We are looking for someone who can share our ambition to create the best possible game and who wants to be an active part of shaping it.

The Senior Generalist Game Designer will design, document, implement, and iterate on core gameplay systems and features. This role requires a hands-on designer who can take ownership of features, collaborate effectively with multiple disciplines, and ensure that each feature supports the game’s core loops, player fantasy, and overall quality bar.

Responsibilities

  • Design core gameplay systems, mechanics, and features for an AAA shooter.
  • Develop features that strengthen the game’s central loops and reinforce the intended player fantasy.
  • Take ownership of assigned features from initial concept through implementation, iteration, balancing, polish, and release.
  • Collaborate closely with engineering, art, animation, audio, narrative, UI/UX, production, and other designers.
  • Prototype and validate gameplay ideas using available engine, scripting, or documentation tools.
  • Participate in playtests and use qualitative and quantitative feedback to improve the player experience.
  • Maintain and update feature documentation throughout development.
  • Contribute to design reviews, planning discussions, and broader conversations about the game’s direction.
  • Support less-experienced designers through feedback, collaboration, and knowledge sharing when needed.

Requirements

  • 5+ years of professional game design experience, or equivalent demonstrated expertise.
  • At least one shipped commercial title, preferably on PC or console.
  • Strong experience designing gameplay systems, mechanics, or player-facing features.
  • Strong understanding of gameplay loops, player motivation, progression, balance, usability, and risk-and-reward design.
  • Ability to create clear, structured, and implementation-ready design documentation.
  • Professional-level English/Russian communication skills.

Preferred Qualifications

  • Experience working on multiplayer shooters, extraction shooters, tactical shooters, survival games, immersive simulations, or multiplayer action games.
  • Experience designing immersive systems, combat, 3C.
  • Experience with Unreal Engine or a comparable modern game engine.
  • Experience using visual scripting or gameplay prototyping tools.
  • Familiarity with telemetry, balancing methodologies, and data-informed iteration.
Навыки
  • Гейм-дизайн
  • Системный гейм-дизайн
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