Create high-quality 3D models for environments, architecture, props, and interior/exterior elements
Handle the full high-poly modeling and sculpting workflow using Maya, Blender, and ZBrush
Develop and fine-tune materials and textures in Substance Painter / Designer and Photoshop
Focus on surface detail and realism, delivering polished, visually compelling assets
Collaborate closely with the art lead and development team to maintain a consistent artistic style across the project
What you need to succeed:
3+ years of experience as a 3D artist in the game industry
Strong portfolio and proven experience modeling architecture, environments, props, and interiors
Excellent understanding of form, proportion, composition, and detailing
Proficient in Maya or Blender (or another 3D modeling package) and ZBrush
Skilled in texturing with Substance Painter / Designer and Photoshop
Experience optimizing assets for game engines (low-poly pipeline, UV unwrapping, baking, LODs)
Portfolio with relevant work examples is required
Nice to have:
What we offer:
Work remotely from all around the world
Collaborative working atmosphere in an internal game dev community that unites more than a dozen of internal game studios, crafting innovative experiences across mobile, PC, and console platforms
A strong team of specialists across different areas — access unique expertise and professional knowledge
Possibility to experiment and work on interesting tasks with ambitious goals — we have all resources to implement new ideas
Create great games and win the hearts of players
Push the boundaries of the game industry and lead the way forward
Крупная игровая компания ищет опытного Senior / Sub Lead Rectuiter.
Кипр
Не указана
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