Nekki is a game development studio with over 20 years of experience. We create games for mobile, PC, and consoles, focusing on product quality and player experience.
The Shadow Fight series and Vector have been downloaded over 1 billion times, and we continue to grow and support these franchises. At the same time, we’re building new titles: SPINE and Fight Me.
We are currently looking for a a Level Designer for a 6 months contract to work on our new PC/Console project – SPINE.
SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It’s a third-person beat’em’up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms.
Responsibilities:
Collaborate with other level designers as part of the game design team to develop levels according to project's design requirements
Create location blockouts in the game and own level creation process until finalization
Handle technical setup and scripting of the levels
Place objects within locations, assign tasks to technical designers and developers for the creation of scripts for interactive objects, etc.
Analyze level design in reference games
Create requirements for level design tools
What we are looking for:
We offer:
A great team with a friendly and informal work environment (we share colleagues' interests, play video games together, and organize internal game jams)
Support of professional development, participation in specialized conferences and educational events
Remote work from all over the world
Working hours from 10 AM to 7 PM (GMT+3) with possibility of adjustment
Competitive salary (depending on professional qualifications)
(6 months contract)