3D Lighting artist / Художник по свету

Saber Interactive

3D Lighting artist / Художник по свету

Описание вакансии

Our game studio, Saber Interactive, was founded in 2001 and has since grown into one of the world's leading video game developers, with offices across the globe.

Even if you are not deeply familiar with the gaming industry, you have likely heard of our projects: Space Marine 2, SnowRunner, World War Z, Jurassic Park: Survival, Quake Champions, and the Halo series.

We are looking for a Creative Producer to be responsible for the maintainance and coordination our promo team.

Important note:

When applying for this position, please include a link to your portfolio with game trailers or other 3D promotional/marketing materials in your cover letter. During the review process we take the highest priority to the applications submitted with a cover letter.

Responsibilities:

  • Light and polish realistic interiors and exteriors in Unreal Engine 5 (mood, atmosphere, clarity).​

  • Make sure gameplay stays readable: the player should instantly understand where to look and what matters.​

  • Translate concept art into in-engine lighting, and keep the look consistent with the project’s art direction.​

  • Find and curate references (real life, photography, film stills) to support lighting decisions and align on a target look.

  • Set up post-process using Post Process Volumes and project defaults.​

  • Light characters carefully so their skin/hair/eyes and PBR materials read correctly; avoid crushed blacks, blown highlights, and “plastic” specular.​

  • Work closely with Environment Art, Character Art, and Level Design; iterate quickly based on feedback.​

  • Use and edit blueprints on a basic level (no tool-writing expected).

Must-have:

  • Strong fundamentals in color, composition, and visual hierarchy.​

  • Understanding of how light behaves, plus an eye trained by real life/cinema/photography/painting references.​

  • PBR awareness: you understand how lighting affects roughness/specular response and can spot when lighting makes materials “wrong”.​

  • Confident UE5 user-level lighting skills (lights, shadows basics, post-process basics).​

  • Comfortable working from guides, keeping things organized, and fitting into an existing pipeline.

  • Team-friendly communication and healthy iteration habits.​

  • English A2+ (enough for daily tasks and professional vocabulary)

Portfolio:

  • 2–4 lighting-focused scenes (at least one interior and one exterior). Would be perfect if the scene has a transition between interior and exterior (second screenshot).

  • At least one piece with character lighting studies, showing face readability and believable material response.​ Also would be nice if there is a scene with a character in the environment.

  • Nice to have: A few lines per piece: goal/mood, key references, and what you adjusted (lighting/exposure/post) and why, making of/breakdown.​

Conditions:

  • Engaging work at a major international company, contributing to the creation of globally recognized video games.
  • Opportunities for professional growth and skill development.
  • Flexible working hours.
  • Corporate discounts for fitness clubs/swimming pools.
  • Free English language courses.
  • Comprehensive health insurance.
  • 100% paid sick leave.
Навыки
  • Lighting
  • Освещение
  • 3D
  • Maya
  • Unreal Engine
  • Autodesk Maya
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