Middle Functional QA Engineer (Game Project)

Middle Functional QA Engineer (Game Project)

Могилёв

Описание вакансии

🎮About Us

At a1qa, we bring over 1000 QA professionals together to deliver world-class end-to-end testing solutions.
Our teams collaborate with game studios and entertainment companies worldwide, ensuring stable, high-quality player experiences across PC, console, and mobile platforms.

We provide comprehensive QA services — from early requirement analysis to release validation — helping our partners ship polished, reliable products on time.

🧩 What You’ll Do

  • Participate in release planning and QA activities for in-development game features

  • Design, maintain, and improve test cases and test plans based on game and technical documentation

  • Execute tests, report and track defects, and support troubleshooting with cross-discipline teams

  • Apply Black/White/Gray Box testing across engine and live builds

  • Validate integration, performance, and consistency of in-game assets and content pipelines

  • Collaborate with art, design, and engineering teams to ensure gameplay systems function as intended

  • Contribute to improving QA workflows and automation for art and gameplay validation

⚙️ Requirements

  • Focused on player experience during testing; a gamer’s mindset is highly valued
  • Ability to challenge design decisions when necessary, not limited to validating mockups
  • Strong understanding of the Software Development Life Cycle (SDLC) and QA processes in game production

  • Experience testing gameplay, UI, and in-engine features (web, mobile, or desktop)

  • Solid grasp of QA methodologies: test planning, case design, regression, and defect tracking

  • Proficiency in JIRA or similar issue tracking systems

  • Proven ability to create and maintain comprehensive QA documentation and define testing scope

  • Hands-on experience with API testing tools (Charles, Postman, etc.)

  • Familiarity with CI/CD pipelines (Jenkins, Bamboo, or similar)

  • Experience with back-end validation and data-driven systems

🎨 Art Tools & Engineering

  • Strong familiarity with 3D applications (Maya, 3ds Max), including modeling workflows, material setup, and export pipelines

  • Experience validating asset pipelines, content integration, and automation tools used by art and tech teams

  • Understanding of configuration and preset validation for materials, shaders, or level data

⚔️ 4X Combat / Gameplay Systems

  • Familiarity with Unity, including ability to navigate in-editor setups for configuration validation and gameplay logic testing

  • Understanding of 4X or strategy gameplay mechanics, balancing systems, and combat data validation

  • Ability to collaborate with game designers and technical artists to ensure gameplay consistency and system correctness

🧠 Experience & Language

  • 2+ years of QA experience (ideally in game development projects)

  • English level: B1 or higher

Навыки
  • SDLC
  • Atlassian Jira
  • Unity
  • 3ds Max
  • API
  • Charles Proxy
  • Postman
  • CI/CD
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Адрес

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