Nekki is a game development studio, the creator of Shadow Fight Arena, Shadow Fight 3, Shadow Fight 2, 11×11, and Vector. The total number of registered users for our games exceeds 1 billion worldwide. We develop and release games for PC, consoles, and mobile platforms.
Currently, we are looking for a Principal UX/UI Designer / Artist for one of the studio's leading PC/console projects - SPINE.
Our ideal candidate is the one who loves creating hand-drawn stylized interfaces and has enough expertise to take ownership of the entire interface development process.
SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts.
It's a third-person beat'em'up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms.
Responsibilities:
Participate in the planning, prioritization and allocation of tasks for the UI/UX team of the project with subsequent control of quality and deadlines for their completion
Concept and design UI and interactive systems for the game set to release on different platforms
Collaborate with game design, art, and development teams to create design systems that satisfy the project's needs as efficiently as possible (gameplay, atmosphere, narrative)
Create most of the game's graphic elements: windows, menus, buttons, icons, logos, etc.
Create concepts for their animations and VFXs
Develop and follow a unique visual style of the project
Prepare accompanying documentation, prepare visual assets for implementation within the game engine, and oversee that process
Innovate and update "best practices"
What we are looking for:
Will be a plus:
Experience developing interfaces for specifically PC and console games
Experience working in UE
Animation and VFX (AE / Unreal) creation skills
Knowledge of 3D software for modeling, sculpting, rendering
Art-related education
Street art / graffiti background
Interest in modern trends in graphic and game design
We offer:
A great team and an informal work environment (we support colleagues' interests, play video games, and organize game jams)
Reimbursement of professional training, participation in specialized conferences, training sessions, and educational events
A relaxed atmosphere with minimal formalities and open communication
Flexible schedule, remote work from anywhere in the world, employment contract with Cyprus.
Working hours from 10 AM to 7 PM (GMT+3)
Competitive salary (depending on professional qualifications)